Projects under construction include:
Several of my 1996 Seminars dealt with aspects of middlegame thinking in Go. These are being reorganised into a book, probably to be published around the middle of 1998. This will be produced in collaboration with Peter Zandveld, owner of Europe's largest Go bookshop (see http://www.xs4all.nl/~paard/ ). There are several other Go books in the pipeline around Europe, and we are in the process of producing a style document which will aim to define what the next generation of Go books should look like. Watch this space for further details.
I have had several attempts over the years to collect go problems and test players of different grades on them, so as to produce a collection of problems labelled correctly with the grades of player who might expect to be able to solve them.
This is part of the process of finding out what areas of the game are typically learned at each grade, so as to keep teaching material at roughly the right level.
A page of data on people's speed of solving the problems in some of the obvious books in print has been started, try your favourites, see how you compare with other people, and send me the results.
To look at progress so far Click Here
Full sized Go diagrams are too big to download at a decent speed, and also too big to enable Go technical articles to be sent by Email. We are developing a way of displaying diagrams using a separate small picture for each point on the board. You can see an example of this method on my feedback page for the beginners' book in Carlton's "Go Pack".
The code for the diagrams is produced using a tool in Simon Goss' "GoFigs", a windows program. The tiles are drawn (rather crudely) by me, and do not yet include all the 264 possibilities (numbers 1- 100 black and white, letters a-z upper and lower case etc.) but if you are interested in experimenting with this scheme you can obtain a zipped up copy of the tiles by clicking here: download.